Offers “Ubisoft”

Expires soon Ubisoft

Technical Artist [Unannounced Project] (374)

  • Internship

Job description

Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.

The Technical Artist will develop, document and support the game art pipelines and techniques used by the production teams on the project.


·  Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers;
·  Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
·  Provide documentation of art processes and assist in defining the art pipeline within the assigned project;
·  Streamline modelling, texturing and visual effects to meet the needs of the project;
·  Optimise content for memory and performance gains;
·  Understand best practices, pipelines and workflows;
·  Assist the technical art director in the creation of documentation;
·  Provide feedback and advice to team members;
·  Improve the pipelines and skills needed for the production art team;
·  Document and train artists in approved 2D and 3D techniques and methods;
·  Maintain a balance between day to day work and improving workflows;
·  Be involved in the development and rendering of artwork, modelling, animation and texturing when required;
·  Support the Technical Art Director with any ad hoc tasks and duties.  

Skills and Knowledge

·  Strong interpersonal and communication skills;
·  Proactive and results orientated;
·  Willingness to share knowledge openly;
·  Working knowledge of standard office software such as Word, Excel, OneNote etc.;
·  knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
·  Understanding of platform strengths and limitations;
·  Knowledge of art asset pipelines;
·  Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.;
·  Strong time management and prioritisation skills;
·  Technical proficiency in areas of 2D and 3D art;
·  Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

·  2 – 3 years’ experience as a Technical Artist or other relevant experience;
·  Bachelor’s degree in art, design, technical discipline or other relevant training;
·  Experience in the video game industry is essential.

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Leamington:



Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.